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Post by Deleted on Sept 16, 2015 13:13:15 GMT -6
Though alignment is not my favorite part of D&D it can be useful in determining how one is perceived by those planar powers that grant special abilities or spells to characters. The alignment graph is used to keep track of where one's alignment would be if a snap decision from said powers is needed. Only the choices of the player can determine the alignment for the character.
The weight on one's choices as it pertains to the alignment graph: 1) How much life it affects 2) How long it's effects are felt 3) How repetitive are the choices
Example : A man kills his wife in a jealous rage would weigh more than a man who beats his wife once for the same reason because it ends a life permanently versus it hurts someone temporarily. Now a repetitive beating can accumulate weight like a one time killing because the suffering over time adds up and those who witness the choice are affected as well.
The man who killed his wife but seeks to repent may change and his good actions over time do lessen the overall weight but the "stain" of the murder is never wiped clean because of the permanence of the choice. If somehow the wife was brought back from the dead that could conceivably remove the "stain" on his soul if the reformation continues through good actions.
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Post by Deleted on Apr 2, 2016 20:03:12 GMT -6
The quickest way to gain experience points is to contribute something permanent to the game. Stories and character information will level any character just as much as defeating monsters, gaining treasure, or using your class and racial abilities. Roleplaying or "acting" will also earn xp. Drawings of scenes from the game are always great.
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Post by Deleted on Apr 2, 2016 20:05:19 GMT -6
Choosing a spellcaster is the most difficult class because the player should know and understand their spells before they are used. Waiting on you slows the game down for the other players.
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Czar
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Post by Czar on Apr 4, 2016 19:22:03 GMT -6
This is the exact reason why I've decided to play a Level 20 Henweigh!
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Czar
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Post by Czar on Apr 4, 2016 20:01:47 GMT -6
Though alignment is not my favorite part of D&D it can be useful in determining how one is perceived by those planar powers that grant special abilities or spells to characters. The alignment graph is used to keep track of where one's alignment would be if a snap decision from said powers is needed. Only the choices of the player can determine the alignment for the character. The weight on one's choices as it pertains to the alignment graph: 1) How much life it affects 2) How long it's effects are felt 3) How repetitive are the choices Example : A man kills his wife in a jealous rage would weigh more than a man who beats his wife once for the same reason because it ends a life permanently versus it hurts someone temporarily. Now a repetitive beating can accumulate weight like a one time killing because the suffering over time adds up and those who witness the choice are affected as well. The man who killed his wife but seeks to repent may change and his good actions over time do lessen the overall weight but the "stain" of the murder is never wiped clean because of the permanence of the choice. If somehow the wife was brought back from the dead that could conceivably remove the "stain" on his soul if the reformation continues through good actions. I would say, alignment is the most difficult part of 'good' roleplaying, but it should be kept in the guise of "What would Corellion do?" If a PC is confronted with a moral choice (re: dilema) my advice is to apply the question (situation) against their alignment. It will guide them. Then they should roleplay out their thinking... I played Eioin recently having to deal with a bound, mouthy goblin who'd been caught sneaking around the Emerald Forest, and currently was on the verge of being beaten to death. Instead of taking an indifferent approach ( Who cares? It's a goblin.) or a ( Kill 'em! Kill 'em all!) attitude or even a ( I'll defend you poor little fella..!), he averted the death by showing the NPC who was keen to end his life, that even a miserable goblin has some value, if you show (it) the slightest respect... And that, in my opinion, is how to take a moral situation, apply the PC's alignment to it, and then play it out. (If the DM or dice would've told a different tale, my PC was still covered because of the steps taken.) So Eioin's attitude, along with his perfect teeth, minty breath and CRAZY ASS high Charisma, proved the deciding factors, which stayed the NPCs hand. Let the King, or Judges, or those who shoulders stand drooped by the mantle of the burden which they carry, do the adjudication. That's their right and responsibility. The Wardens of Corellion Lorethian, are merely arms of the great cosmic wheel grinding the proletariat into oblivion. However, his alignment didn't prevent Eioin from slapping the piss out of mouthy shit.
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Post by Deleted on Apr 21, 2016 18:15:13 GMT -6
As DM I adjudicate a character's actions and place significant decisions upon an alignment chart, thus over time establishing a pattern. Only the choices made by a character are represented. Choices made by anything or anyone else do not affect that character's alignment. In other words, if a character argues their actions were good because what they did balanced the scales they are assuming someone or something else's choices can affect their alignment. This is not true and the character should not rely on the strawman argument to bolster their case.
For example, a priest may have to adhere to the policy of not using weapons that shed blood, i.e. piercing or slashing weapons. They may argue that the only way to defeat an enemy of their faith would be to use a forbidden weapon. The spiritual plan that they chose to follow upon character creation is not malleable nor is it an inconvenience. Two wrongs do not make a right. Now this is not to say that ridding the world of the evil creature is not a worthwhile act but it does not automatically make it a good act. Spells are granted to those who follow the tenets of the faith. All of them. Benevolence, charity, and faithfulness are all signs of goodness. According to a god so too is obedience and piety and each will be weighed and measured individually. A reward for doing things right according the faith is access to divine mana. A reward for doing things wrong is a denial of divine mana. One must "bank" their piety and be prepared to go bankrupt without being surprised when it comes time to pay the check. Then the chosen one must begin the slow process of putting more mana in the bank before that minimum balance is reached.
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Roc
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Post by Roc on Apr 21, 2016 21:05:56 GMT -6
This is the exact reason why I've decided to play a Level 20 Henweigh!Whats a henweigh?
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Czar
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Post by Czar on Apr 22, 2016 6:06:10 GMT -6
Then the chosen one must begin the slow process of putting more mana in the bank before that minimum balance is reached. The damn Feds moved in and closed down my Mana Bank. It's been reorganized under the control of The Bank of Our Lady of Perpetual Greediness. And they've already heralded that there's no more free spit-roasters when you open a new checking account with a minimum balance of 500 numics either. Bastards. I tell ya... the rich get richer and the poor get a common grave, with no pension for the widow.
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Post by The Dungeon Master on Jan 18, 2018 13:40:29 GMT -6
As DM I get to decide under what alignment any particular action may fall. As such it is imperative that I communicate clearly and distinctly what the outcome of those actions may be, including meta and non meta repercussions before the action is "rolled" or "finished". I feel this particular DM meta knowledge is important because it allows the player to justify the actions "in character" or modify the action.
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Post by Pikel on Jan 19, 2018 7:47:33 GMT -6
Think pikle dose a fair job sticking to his hammers if you think my reluctant to heal everything and everyone that gets a bobo they don't know the nature of a craft preist .they do everything in there power to avoid doing wedding blessings and general people baces duitys, for the prefetion of there craft and the legacy of there items in honor of moirdin for pikle is absolute . "All dwarves are note worthy of great tale.even if he has to do the telling,and in great access." (Pikel hammerhand)
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Post by The Dungeon Master on Jan 27, 2018 11:07:33 GMT -6
Thus Good and Evil are clearly delineated, love of humanity on one side, contempt for humanity on the other.
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Post by The Dungeon Master on Feb 10, 2018 14:16:22 GMT -6
This is how in game DM decisions should go........
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Post by Durant on Mar 27, 2018 20:28:22 GMT -6
This is how in game DM decisions should go........ Question, you posted this but why dont you use DM Fiat ?
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Post by The Dungeon Master on May 27, 2018 9:30:54 GMT -6
We judge others by their actions and ourselves by our intentions.-Alignment
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